Create & show
Virtual Trash
- 1Spatial exploration
- 2Material library
- 3Create and show
Everything you collect becomes material for your creations.

Rokid AR · Game Track
An AR space game where virtual trash becomes art — and real trash teaches you how to sort it right.
Built for Rokid AR Studio · Max Pro glasses + Station Pro
01 · Overview
You play as a Recycle Maker. With a sprite beside you, you explore the room, collect virtual trash and turn it into sculptures and outfits. Real trash follows a different path: recognize it, learn its category, then put it in the right bin.
Create & show
Everything you collect becomes material for your creations.
Learn & sort
Recognition never turns real trash into virtual material.
02 · Gameplay
Point, grab, throw, build. Your room is the level, so where a thing sits matters as much as what it is.
Your sprite places virtual cans, bottles and cardboard around the usable area of the room. Turn your head, lean in, then point to confirm — each item drops into your 3D collection basket.
Collected items go straight into the material library.
6DoF positioning
Look from another angle for real spatial parallax.
Spatial placement
Basket, bins and workbench stay where you put them.
Gesture pointing
Point, grab and release — comfortable for one hand.
Recognized
Plastic drink bottle
Aim the kit camera at everyday waste. The game shows the item name, likely material and a category suggestion for your region, then explains how to prepare it for the bin.
Bottles, cans, cartons and waste paper come first.
Clear match
Category, sign and a disposal tip.
Low confidence
Retake from another angle or confirm manually.
Hazardous or unknown
Cautious handling guidance only.
Knowledge is saved to your field guide. Real trash is always disposed of the way your local rules require.
Four 3D bins appear in the room. You judge the category, aim at the opening and release; distance, angle and force decide where it lands.
Teaching mode
The sprite demonstrates grabbing and releasing, and explains right bin, wrong bin and out of bin.
Endless practice
Practise the items you mix up most, with hints whenever you ask.
90-second challenge
Land as many correct throws as you can and chase your personal best.
Each item is scored once. Practice items never use up collected materials.
After the run
Score, accuracy rate and an explanation for every miss — plus a material theme to try in the workshop.
Accuracy (sample view)
03 · Create
Your desk becomes the workshop. Drag in the caps, cardboard and cans you collected, then grab, rotate, scale and snap them together. Turn to the side to check structure and depth.

Build cardboard robots, cap animals or a recycled-material garden.
Placed in a virtual booth in your room, or submitted to the Trash Tower.
Combine materials with preset outfits and accents on a virtual mannequin.
Worn by your own avatar and taken to the themed runway.
Charm comes from the idea and the expression, never from how rare a material is.
Game idea
Build robots and little houses from paper and caps.
Real-life inspiration
Turn a clean carton into a desk tidy or a small decoration.
Game idea
Arrange colourful caps into flowers and animal sculptures.
Real-life inspiration
Use caps you already have for a collage decoration.
Game idea
Give an old object a new shape and a story.
Real-life inspiration
Repair, reuse or share something you were about to discard.
Real-world craft tasks are age-appropriate and done with an adult present. Batteries, broken glass and other hazardous waste stay out of the making tasks.
04 · Showcase
Take a sculpture or an outfit into a small multiplayer runway and let friends see “my recycled work”. The stage sits in each player's own room, one presenter at a time.
A ten-storey gallery built from recycled material. Place your work inside and let appreciation carry it upward; the top keeps outstanding works and their makers.
4–8
players per show
60–90 s
per presentation
3
votes per viewer
Likes during the show and the final vote share the same three tickets, and each show picks one best design.
Themes
The runway is for the moment. The Trash Tower keeps the work.

05 · Companion
The sprite joins from the very first launch and helps with recognizing, collecting, sorting and creating.
Explains the miss
When something goes wrong it tells you why — calmly, and once.
Celebrates the finish
Every completed work gets a proper congratulation.
Offers light missions
Small prompts like “get to know one material today”.
Growth that rewards learning
Exploration, challenges and creations unlock sprite moves, looks and stories. Every basic hint is available from the start.
The sprite never decides a category for you and never finishes your work. Growth rewards learning and ideas, not endless scanning or extra waste.
06 · Vision
The game follows the direction of China's carbon peak and carbon neutrality goals, and of everyday low-carbon, circular living: waste less, keep things longer, sort properly, and send recyclables into the right channel.
Treasure what you own and reuse it. No task asks you to buy or create waste for materials.
Recognition, a field guide and the throw challenge teach local rules and preparation.
Virtual builds spark real remakes of clean, safe cartons and caps.
Friends' shows and themed events share green ideas others can copy.
Points are for growth and honours. They are not converted into carbon credits or any unverified emission figure.

Rokid AR Spatial Game
From knowing your trash to sorting it right; from keeping old things to making something new.
Rokid AR Studio · Max Pro glasses + Station Pro